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	<title>Comments on: Bug Reporting</title>
	<atom:link href="http://unclemion.com/onscripter/bug-reporting/feed/" rel="self" type="application/rss+xml" />
	<link>http://unclemion.com/onscripter</link>
	<description>about the English branch of ONScripter, a game scripting engine</description>
	<lastBuildDate>Sat, 04 Feb 2012 19:25:53 +0000</lastBuildDate>
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		<title>By: UncertainKitten</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-9202</link>
		<dc:creator>UncertainKitten</dc:creator>
		<pubDate>Sat, 04 Feb 2012 19:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-9202</guid>
		<description>I&#039;m curious if there&#039;s a way to do it without downgrading. Though maybe I&#039;ll just suck it up and do the downgrade for the duration of reading the VN.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious if there&#8217;s a way to do it without downgrading. Though maybe I&#8217;ll just suck it up and do the downgrade for the duration of reading the VN.</p>
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		<title>By: Adler</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-9185</link>
		<dc:creator>Adler</dc:creator>
		<pubDate>Fri, 03 Feb 2012 12:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-9185</guid>
		<description>Thank you very much. I was wondering what the hell was going on here, I didn&#039;t even notice sdl_ttf was updated.

Downgrading solved it.</description>
		<content:encoded><![CDATA[<p>Thank you very much. I was wondering what the hell was going on here, I didn&#8217;t even notice sdl_ttf was updated.</p>
<p>Downgrading solved it.</p>
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	<item>
		<title>By: UncertainKitten</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-9074</link>
		<dc:creator>UncertainKitten</dc:creator>
		<pubDate>Sun, 22 Jan 2012 23:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-9074</guid>
		<description>I have the same problem on Gentoo Linux (kernal 3.2.1) with Umineko No Naku Koro Ni Chiru Episode 8, and SDL_ttf 2.0.11. I have not attempted downgrading because I&#039;m unsure what else would break if I did so. Still, is there any known solution to this beyond downgrading? 

Thanks~</description>
		<content:encoded><![CDATA[<p>I have the same problem on Gentoo Linux (kernal 3.2.1) with Umineko No Naku Koro Ni Chiru Episode 8, and SDL_ttf 2.0.11. I have not attempted downgrading because I&#8217;m unsure what else would break if I did so. Still, is there any known solution to this beyond downgrading? </p>
<p>Thanks~</p>
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	<item>
		<title>By: Saya-chan</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-9027</link>
		<dc:creator>Saya-chan</dc:creator>
		<pubDate>Tue, 17 Jan 2012 22:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-9027</guid>
		<description>I&#039;m on Arch Linux x86_64. After an SDL_ttf update from 2.0.10-1 to 2.0.11 the text becomes invisible on all my games using onscripter-en (Mainly Umineko no Naku Koro ni, which is all I have). I have reverted that library to the previous version right now and all is fine, but I guess I can&#039;t just start keeping random libraries out of date, it could cause conflicts. I don&#039;t really know what could be causing the invisible text glitch, I&#039;m sorry for not being able to provide more details on that other than what I can see.

 -- Saya-chan</description>
		<content:encoded><![CDATA[<p>I&#8217;m on Arch Linux x86_64. After an SDL_ttf update from 2.0.10-1 to 2.0.11 the text becomes invisible on all my games using onscripter-en (Mainly Umineko no Naku Koro ni, which is all I have). I have reverted that library to the previous version right now and all is fine, but I guess I can&#8217;t just start keeping random libraries out of date, it could cause conflicts. I don&#8217;t really know what could be causing the invisible text glitch, I&#8217;m sorry for not being able to provide more details on that other than what I can see.</p>
<p> &#8212; Saya-chan</p>
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		<title>By: Sheeta</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-8749</link>
		<dc:creator>Sheeta</dc:creator>
		<pubDate>Tue, 10 Jan 2012 00:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-8749</guid>
		<description>Hi there, one of our QCers for The Second Reproduction english translation project found a wordwrapping error with the backlog. We&#039;re using onscripter-en-win32_dsound-20110930 and there were no problems with the backlog when I tested it using the original Japanese nscript.dat.

Here&#039;s a screenshot of the problem. As you can see, it breaks in weird places:
http://i.imgur.com/pQfxk.jpg

And here&#039;s the 0.txt we&#039;re using, since I&#039;m unsure which part of the code is causing the problem.
http://www.mediafire.com/?r4sr71y9i1ra5j9

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi there, one of our QCers for The Second Reproduction english translation project found a wordwrapping error with the backlog. We&#8217;re using onscripter-en-win32_dsound-20110930 and there were no problems with the backlog when I tested it using the original Japanese nscript.dat.</p>
<p>Here&#8217;s a screenshot of the problem. As you can see, it breaks in weird places:<br />
<a href="http://i.imgur.com/pQfxk.jpg" rel="nofollow">http://i.imgur.com/pQfxk.jpg</a></p>
<p>And here&#8217;s the 0.txt we&#8217;re using, since I&#8217;m unsure which part of the code is causing the problem.<br />
<a href="http://www.mediafire.com/?r4sr71y9i1ra5j9" rel="nofollow">http://www.mediafire.com/?r4sr71y9i1ra5j9</a></p>
<p>Thanks!</p>
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	<item>
		<title>By: mion</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-7472</link>
		<dc:creator>mion</dc:creator>
		<pubDate>Wed, 21 Sep 2011 19:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-7472</guid>
		<description>Hi &lt;strong&gt;Ronove&lt;/strong&gt;,

I tested on the original game and couldn&#039;t replicate the problem, and after what &lt;strong&gt;Yirba&lt;/strong&gt;&#039;s said, I suspect that your script accidentally has &quot;windowback&quot; turned on - probably from uncommenting this line near the top:
&lt;code&gt;;windowback&lt;/code&gt;
(That commented line was in the Umineko scripts as well; I don&#039;t know why 07th Expansion didn&#039;t just remove it...)

Let us know if that&#039;s not the case and we&#039;ll go from there.

[Edit: Hmm, I just tried uncommenting &quot;windowback&quot; and it still didn&#039;t cause the problem...]

Can you tell us which version of ONScripter-EN you are using, and possibly email to <span class="mh-email">Uncl<a href='http://www.google.com/recaptcha/mailhide/d?k=01e0For-AFIaNg_QMF-P9_pw==&amp;c=80_8mTm4k6QW5dc69ioT-E_j0w-brMFughLwkIJJVIU=' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=01e0For-AFIaNg_QMF-P9_pw==&amp;c=80_8mTm4k6QW5dc69ioT-E_j0w-brMFughLwkIJJVIU=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@gmail.com</span> a script file which replicates the problem for you?

&lt;strong&gt;Uncle Mion&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Hi <strong>Ronove</strong>,</p>
<p>I tested on the original game and couldn&#8217;t replicate the problem, and after what <strong>Yirba</strong>&#8216;s said, I suspect that your script accidentally has &#8220;windowback&#8221; turned on &#8211; probably from uncommenting this line near the top:<br />
<code>;windowback</code><br />
(That commented line was in the Umineko scripts as well; I don&#8217;t know why 07th Expansion didn&#8217;t just remove it&#8230;)</p>
<p>Let us know if that&#8217;s not the case and we&#8217;ll go from there.</p>
<p>[Edit: Hmm, I just tried uncommenting "windowback" and it still didn't cause the problem...]</p>
<p>Can you tell us which version of ONScripter-EN you are using, and possibly email to <span class="mh-email">Uncl<a href='http://www.google.com/recaptcha/mailhide/d?k=01e0For-AFIaNg_QMF-P9_pw==&amp;c=80_8mTm4k6QW5dc69ioT-E_j0w-brMFughLwkIJJVIU=' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=01e0For-AFIaNg_QMF-P9_pw==&amp;c=80_8mTm4k6QW5dc69ioT-E_j0w-brMFughLwkIJJVIU=', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;" title="Reveal this e-mail address">...</a>@gmail.com</span> a script file which replicates the problem for you?</p>
<p><strong>Uncle Mion</strong></p>
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		<title>By: Yirba</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-7471</link>
		<dc:creator>Yirba</dc:creator>
		<pubDate>Wed, 21 Sep 2011 13:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-7471</guid>
		<description>For example, this snippet of code triggers this behaviour:

ld_p HIG_Def1
lsp2 2,$ld_pass,130,170,200,200,0
lsp2 3,$ld_pass2,130,170,200,200,0
print 22

It&#039;s also worth noting that the sprites also obscure the clickwait icons. I suspect that the z-index for the sprites are set higher than those of the backlog text, menu, icons, etc. It doesn&#039;t appear to be an issue with the engine, and can probably be fixed in the script.

Worse comes to worse, we could just make our own pre-enlarged sprites and use those instead, but I don&#039;t think it&#039;d come to that.</description>
		<content:encoded><![CDATA[<p>For example, this snippet of code triggers this behaviour:</p>
<p>ld_p HIG_Def1<br />
lsp2 2,$ld_pass,130,170,200,200,0<br />
lsp2 3,$ld_pass2,130,170,200,200,0<br />
print 22</p>
<p>It&#8217;s also worth noting that the sprites also obscure the clickwait icons. I suspect that the z-index for the sprites are set higher than those of the backlog text, menu, icons, etc. It doesn&#8217;t appear to be an issue with the engine, and can probably be fixed in the script.</p>
<p>Worse comes to worse, we could just make our own pre-enlarged sprites and use those instead, but I don&#8217;t think it&#8217;d come to that.</p>
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		<title>By: Ronove</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-7468</link>
		<dc:creator>Ronove</dc:creator>
		<pubDate>Tue, 20 Sep 2011 06:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-7468</guid>
		<description>When character spirtes &#039;enlarge&#039; in Higanbana no Saku Yori Ni...

1) If the player tries the view the backlog, it&#039;s obscured. 
2) If the player right clicks to view the menu, it&#039;s obscured.

This happens in both Japanese and English versions of the engine.
http://img695.imageshack.us/img695/5740/obscurredbacklog.jpg &lt;&lt;Example.

I was wondering if there was a way to fix this -- either in the scripting or through engine edits.

Thank you. :)</description>
		<content:encoded><![CDATA[<p>When character spirtes &#8216;enlarge&#8217; in Higanbana no Saku Yori Ni&#8230;</p>
<p>1) If the player tries the view the backlog, it&#8217;s obscured.<br />
2) If the player right clicks to view the menu, it&#8217;s obscured.</p>
<p>This happens in both Japanese and English versions of the engine.<br />
<a href="http://img695.imageshack.us/img695/5740/obscurredbacklog.jpg" rel="nofollow">http://img695.imageshack.us/img695/5740/obscurredbacklog.jpg</a> &lt;&lt;Example.</p>
<p>I was wondering if there was a way to fix this &#8212; either in the scripting or through engine edits.</p>
<p>Thank you. <img src='http://unclemion.com/onscripter/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: mion</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-7375</link>
		<dc:creator>mion</dc:creator>
		<pubDate>Fri, 02 Sep 2011 23:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-7375</guid>
		<description>Hi &lt;strong&gt;Zoom909&lt;/strong&gt;,

I&#039;d like to make ONScripter compatible with Lyrical LISP too ^^ (game-engine-based language interpreter FTW)

But yes, we&#039;d need to add support for the &quot;textfield&quot; cmd.  It looks like there might be some interesting ways to implement textfields in SDL 1.3, so we&#039;ll see what we can do after upgrading the library versions for ONScripter-EN.

&lt;strong&gt;Uncle Mion&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Hi <strong>Zoom909</strong>,</p>
<p>I&#8217;d like to make ONScripter compatible with Lyrical LISP too ^^ (game-engine-based language interpreter FTW)</p>
<p>But yes, we&#8217;d need to add support for the &#8220;textfield&#8221; cmd.  It looks like there might be some interesting ways to implement textfields in SDL 1.3, so we&#8217;ll see what we can do after upgrading the library versions for ONScripter-EN.</p>
<p><strong>Uncle Mion</strong></p>
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		<title>By: Kilarn</title>
		<link>http://unclemion.com/onscripter/bug-reporting/comment-page-1/#comment-7357</link>
		<dc:creator>Kilarn</dc:creator>
		<pubDate>Sat, 27 Aug 2011 09:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://onscripter.denpa.mobi/?page_id=61#comment-7357</guid>
		<description>Hi,

I&#039;m presently translating Umineko no naku koro ni into French and, like Nathalia, I have the same problem.

When I would like to look the backlog, there isn’t any space. All of the accents are here...except the space =/

Like Nathalia, i&#039;m running PONscripter with 0.utf and... I don&#039;t know what to do.

Is there any news since the last post ?

Thanks you</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m presently translating Umineko no naku koro ni into French and, like Nathalia, I have the same problem.</p>
<p>When I would like to look the backlog, there isn’t any space. All of the accents are here&#8230;except the space =/</p>
<p>Like Nathalia, i&#8217;m running PONscripter with 0.utf and&#8230; I don&#8217;t know what to do.</p>
<p>Is there any news since the last post ?</p>
<p>Thanks you</p>
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