Archive for March, 2011

Springtime for ONScripter (20110321)

Tuesday, March 22nd, 2011

Here ya go: ONScripter-EN release (onscripter-en-20110321)

This release fixes a bug causing some programs to always run with “scale” upsizing, and adds some nifty ons.cfg/cmd-line options for handling audio settings (like if you need to tweak for certain hardware or disable DirectSound in Windows).  Take a look at the changelog for more details.

Enjoy!

Uncle Mion

Pie Day ONScripter Release (20110314)

Monday, March 14th, 2011

Happy Pi(e) Day!

Aside from the spoils of our ongoing bughunt, the main cool thing about today’s ONScripter-EN release (onscripter-en-20110314) is that, instead of using

window-width=num

in your ons.cfg file, you can now use

scale

which will render a game at the maximum size possible for your screen, while preserving the 4:3 aspect ratio.  Also, scaling routines now use floating-point to calculate sizes & positions, so images should be drawn a bit more accurately.

Uncle Mion

ONScripter Release (20110305)

Sunday, March 6th, 2011

Hoorah, a release!

Today’s ONScripter-EN release (onscripter-en-20110305) has a number of bugfixes that we hope will quash some annoying uninitialized variables and memory leaks; it also includes support for Layer effects and additive & subtracting blending in 16-bit per pixel builds (except for the “oldmovie” effect).

A warning for Umineko users: due to a change in how ons-en handles alpha PNGs by default, current Witch-Hunt patches will display some images incorrectly (mostly Character text in the TIPs menu).  If you experience this problem, add the following line to your ons.cfg file:

detect-png-nscmask

We’re working with Witch-Hunt to make sure this issue is corrected in future patches.  Meanwhile, don’t hesitate to let us know of any bugs you may encounter!

Uncle Mion